Spell
NormalSmile World
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All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.
Smile World — Power Evaluation
Final Score: 32 ± 7 · Confidence: Medium
- Intrinsic: 31.9 · Deck: 32.4 · Meta: provisional
- Primary role: Utility
Why it scores here
Smile World converts nothing on its own: it pays a card for a single-turn ATK boost that only matters once a board already exists, and it adds no search, no body, and no interaction. Its 52-deck sample across 15 archetypes shows it is a genuinely playable, cost-free utility slot in Pendulum/Performapal shells, and the observed co-deck cluster with Smile Potion and Performapal Smile Sorcerer confirms that role is real — but frequency is not power, and 0 recorded combo appearances show it is not converting into end boards. The card's view count and deck popularity earned it zero points; the score is driven only by how cheaply it can be slotted, how live it is when drawn, and the complete absence of disruption.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | A costless, conditionless Normal Spell that is always usable when drawn, but it needs an existing face-up board to matter and no evidence shows any search route or `searched-for role` appearance (verified). |
| Combo & Conversion | 12 | 0 of 0 recorded combos and 0% starter role / material role / payoff role — it builds nothing by itself and only adds ATK to a board that already exists (observed). |
| Resource Economy | 6 | One card spent for one turn of ATK with no draw, search, or recursion, i.e. a clean -1 (verified). |
| Effect & Interaction | 4 | The text provides no negation, no removal and no disruption of the opponent's plays (verified). |
| Material Utility | 4 | As a Normal Spell it cannot be used as material and supplies no name, Level, or Attribute body value (verified). |
| Resilience & Flexibility | 10 | One-shot with an end-of-turn expiry and no recovery; if the monsters leave the field or the activation is negated the card is spent for nothing (inferred). |
| Deck-Building Efficiency | 50 | Runs at 1.56 average copies with no locks, no garnet requirement and no archetype restriction across 15 distinct archetypes, so the slot cost is low even though the payoff is small (observed). |
Calculation
Weight profile: Single role: Utility / no clear role (default profile), no secondary blend. Intrinsic ≈ 31.9, Deck ≈ 32.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- No cost, no once-per-turn clause, no lock and no archetype requirement — it can be slotted into any deck that can put face-up monsters on the field.
- Boosts every face-up monster simultaneously, so the total damage swing scales with how wide the board is (both players' monsters count).
- Confirmed home: 52 recent decks across 15 archetypes, with an observed 'Smile' support cluster (Smile Potion 36.5% co-decks, Performapal Smile Sorcerer 46.2%).
- Cheap to include: 1.56 average copies, mostly a single copy, with redundancy at 3 copies not penalised by any restriction.
Weaknesses
- Pure -1: it builds no board, searches nothing and generates no card advantage.
- No interaction whatsoever — no negation, no removal, no disruption of the opponent's plays.
- The boost expires at the end of the turn, and it equally boosts the opponent's face-up monsters.
- Requires an existing face-up monster; it is dead in the hand when you have no board.
- Only 100 ATK per monster on field, so the boost is small in absolute terms outside of a wide Pendulum board.
- Zero recorded combo appearances: no evidence it converts into a meaningful end board.
Counters / choke points
- Spell activation negation or any card that negates the Spell's effect, leaving it spent for nothing.
- Removing or flipping down the monsters before the boost is used, wasting the ATK gain.
- Battle traps and defensive effects that punish an attack push made on the back of the temporary boost.
- Monsters that cannot be attacked over, or boards that simply do not care about ATK.
Best use
Cheap one-turn ATK-boost utility / finisher support for wide Pendulum boards. Decks: Performapal, Odd-Eyes, Performage, Supreme King. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Normal Spell — all face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.; No cost, no once-per-turn clause, no lock and no archetype membership appear in the card data.; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied.; The card is a Spell, so it cannot be used as material and provides no body.
- Observed: 52 recent decks run it, all in the main deck (0 side), at 1.56 average copies (37 decks at 1, 1 at 2, 14 at 3).; Distributed over 15 distinct archetypes: Odd-Eyes 28.8%, Performapal 15.4%, Performage 11.5%, Supreme King 7.7%, plus P.U.N.K., Fiendsmith, Solfachord, Yummy, K9 and Silent Magician.; Co-deck cluster: Performapal Skullcrobat Joker 53.8%, Duelist Alliance 51.9%, Performapal Ladyange 50%, Performapal Smile Sorcerer 46.2%, Smile Potion 36.5%.; combo data: 0 appearances out of 0 recorded combos — 0% as starter, searched, material, payoff, or end-board piece.
- Inferred: The card only converts to value when a board already exists, making it a finisher/push tool rather than a builder.; Because it builds no board and shows no search route, it is a Utility slot rather than a Starter, Searcher, or Extender.; The co-deck pattern (Smile Potion, Performapal Smile Sorcerer, Performapal Ladyange, Duelist Alliance) points to a Pendulum/Performapal shell where it is included as a small package.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no evidence of any search or tutor route for 'Smile World' specifically no combo-level power index or starter-count data to measure how much the boost actually contributes






